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Almathera Ten Pack 3: CDPD 3
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Almathera Ten on Ten - Disc 3: CDPD3.iso
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scope
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126-150
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scopedisk142
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taxman
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taxman.doc
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1995-03-19
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TaxMan was compiled with Cursor V1.0 (c) Copyright 1990 by Jürgen
Forster
If you want to use Taxman, copy the file 'bas_runtime.library' to
your LIBS:-directory. All programs compiled with 'Cursor' need
this library. As 'Cursor' uses the four math-libraries
(mathffp.library, mathtrans.library, mathieeedoubbas.library,
mathieeedoubtrans.library) for floating-point operations, a
compiled program always opens these four libraries (even if you
only use integer variables), so you must have these four
libraries in your LIBS: directory (or of course in the ROM).
Taxman is a math strategy game. Simple enough in concept, yet
not always easy to win. Instructions are part of the program so
I won't go into them here. A hint for winning, is to pick
numbers that will factor into the fewest possible pieces first.
ie. in a 12 number field
"1 2 3 4 5 6 7 8 9 10 11 12"
A winning strategy would be:
2, 8, 9, 10, 12.
Taxman is public domain. No copyright is claimed, or implied.
Bas_runtime.library belongs to Jürgen Forster.
Enjoy. -Alex Baker 7/18/90